And that instead of trying to convince them it was his idea, they would just complete the research and be the first to come up with a ritual to use another plane to support teleportation. This will trigger a cutscene of a memory where the Red Master and Apprentice talk about how Azris the Green stole his idea. Use the chaos rune on the Master chair, and the fire rune on the chair across the table. Head north through the studies door and then to the Red Master's study, which is to the north-east. When you speak with Ariane, she will be horrified to learn that the Wizards of the Old tower were not above such pettiness as to steal each others ideas, and will ask you to go and trigger another memory in one of the studies of the four masters.Īzacorax, Keeper of the Key to the Abyss is summoned. She will give each master a copy of the idea, and they will return to their studies to discuss the plan with their apprentices.Īfter the cutscene, the runes will be returned to your inventory. The Green Master will present the same idea that the Red Apprentice had in the first memory, having stolen it and claimed it as her own work. Use the runes with the corresponding statue as presented below. Go back up the staircase, and past the statue you knocked over in the first quest, and to the statue room, in which you first met the Rune Guardian guarding the entrance to the old tower. Talk to Ariane again and she will tell you to try and trigger a memory upstairs in the Statue room in the Old Tower. Use the nature and earth runes on the green vortices and the law and water runes on the blue vortices.Īt this point, remember what soul each of the following Glowing runes represents: Use the prepared chaos rune on the remaining red vortex, and the cosmic rune on the remaining Grey vortex. When you speak with Ariane again, she will give you the remaining runes you need to hold the soul fragments. The Head Wizards gather to discuss the discovery of Teleportation. (Don't pick up the runes from the chairs or the cutscene will not play.) Return and speak with Ariane. If not, the runes are in the chairs where Mei and Kelavan were sitting. Mei sees this as a possible solution to the 'Teleportation Problem'.Īfter the cutscene, the runes will be returned to your inventory. This will trigger a cutscene of a memory between Kelavan the Red and Mei the Grey You will see Kelavan presenting his studies of a combat spell problem to Mei. Use the glowing fire rune on the red chair and the glowing air rune on the grey chair. If you examine these you can see that they are red, blue, grey and green. Head through the entrance to the library (east of Ariane), and you will see four chairs.
Viewing the memories of Kelavan the Red and Mei the Grey She will tell you to use the runes to try and trigger a memory in the Library. Doing so will absorb the soul fragment contained in the vortex into the rune, making the rune glow. Use the fire rune on any red vortex, and the air rune on any grey vortex. In order to aid her, Ariane will give you a prepared fire rune and a prepared air rune. Once you accept the quest, Ariane will attempt to cast a spell, but it will lead her to be trapped within the power beam. She will tell you she wishes to investigate the vortices further and requires your help.
You must pass through two doors in the ruins before you reach Ariane. There is a dungeon link on the north east side of the tower. Speak with Ariane who is in the ruins beneath the Wizards' Tower.
Items from the tool belt are not listed unless they do not work or are not automatically added. Skill requirements are not boostable unless marked with a for boostable.
Talk to Ariane in the ruins beneath the Wizards' Tower.